![]() ![]() Fixed Throwing a Team-Mate with the ball exactly in the End Zone not requiring a Land Roll to score Fixed "infinite" fouls with Sneaky Git (Will still be displayed in dice logs but not effective) Fixed PickUp probability showing with a No Hands player Several minor fixes in inducement phase UI Improved the Intensive Training pop-up UI Fixed player sheets disappearing when using inspect mode with a controller Fixed minor navigation issue with a controller on Prayers to Nuffle pop-ups Fixed an issue that could lead to an unresponsive game when using the Pro skill Fixed an issue that could lead to an unresponsive game when using the Pass skill Fixed an issue that could lead to an unresponsive game in case of concede from the opponent at specific timings Fixed a crash that could occur during a re-roll skill usage before an interception Fixed a crash related to Throw Team-mate action and specific skills interactions Fixed several rare crashes related to camera rotations You can see immediately where Cyanide/Nacon's priorties lay. TL/DR - Blood Bowl 3 is basically a pathetic "cash shop" with the shell of a dysfunctional game built around it. Make no mistake: it was a calculated 'move' to release the cash shop before the Blood Pass. Micro-transaction shop is available, even though the mechanics for 'earning' warpstone will not be revealed for another three months-meaning, you can only BUY warpstone now with real $$$. MISSING critical functionality (i.e., game re-connection, stats, history, pause, etc.) These are BARE MINIMUM functional requirements for a Blood Bowl game, which can take anywhere from 40-50 minutes to play. 90% of the voiced commentary is recycled from BB2. Again, hilariously over-priced 'scam' DLC. Hilariously overpriced and absurd MICRO-TRANSACTION system. (Single-player) "Campaign" locked after first competition. (Single-player) No limit on positional players for Black Orc AI teams (i.e. (Single-player) Piss Poor AI (even worse that BB2). Meaning, you wasted an hour of your life. Games can end without registering the results. Random crashes and instability/freezing. ![]() Countless bugs w/general interactions (i.e., pass interference, touchdowns not registering, etc.) Countless bugs w/skills (i.e pro, shadowing, juggernaut, dump off, etc.) (i.e trying to inspect teams will "disconnect" you.) Menus often 'hang' as the game tries to connect to the server. Server latency and general disconnects. Better graphics and/or fidelity with GW models ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |